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@Ippokratis It works now. I was using an older version of your shader (the one that came with the first sample scene). The new "Toon/Basic...
For some reason the shading does not work on my device (iPhone 4/ iOS 5.1.1). Is this a known issue? [IMG]
I was looking for a decent iOS took shader for a while now. I'm very satisfied with the result (thanks Ippokratis). I added a sample...
@Jessy Thanks for your effort. I will file a bug after some more testing. It would be interesting to know if anyone besides me encountered a...
There might be a misunderstanding on my side (english is not my mother tongue). Do you mean the RenderTexture depth? This is a Unity Pro only...
Thanks for your quick reply. There are no overlapping textures in the pictured example. It is just one texture evenly applied to the terrain when...
When I create a simple terrain and try it on my iPad there are some serious issues with the ground texture (it looks like the bilinear filtering...
No offense. I read your post but it was not clear to me that this is addressing the splash screen problem. Thanks for your effort.
The problem are not the provisioning profiles. It compiles just fine. When the app is run on the device it stops at the unity splash screen and...
Interesting - my Retina images are not even defined (I haven't changed or deleted anything) That might be the source of the problem. [IMG]
Same problem here. After getting a SIGABRT with the message "You are using Unity iPhone Basic. You are not allowed to remove the Unity splash...
You can grab screenshots directly from the device using the Xcode Organizer.