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The problem is with !animation.isPlaying. CrossFade changes between two animations, and if an animation isn't playing, then it won't fade. Use...
Can we see your code...? ._.
Help me out, please! I need to figure this out. I'm gonna be using this in two games.
So, I tried out this Camera script from the Unity wiki (it's the SmoothFollow script), and it works great! I'm using it with a Move on Mouse Click...
Rect.Contains gives me a NullReferenceException error... EDIT: Found the problem. Instead of Event.current.mousePosition, I used...
Bumping this again!
I'm using a click-to-move script to move my character. It's working fine, but the problem is that I have GUI buttons along the bottom of the...
Bumping this to see if anyone else would like to join.
Sad thing is, no one else has submitted anything yet... :(
The other folders are for works in progress. :)
No, regular members cannot submit to the featured. I would like that the featured folder to only contain deviations that contain the full game...
DeviantART does allow you to upload zip and rar files on their site. I'm just not sure if there's a size limit. Otherwise, you can just use the...
Thanks for joining! ^_^ I'm hoping that one day this group would become a great place for Unity users in dA.
I have created a new group for Unity devs, which can be found here: http://unitygamedevs.deviantart.com/ #UnityGameDevs is a place where...
I'm bumping this because I need help with this, too.
So, I found this script that will show sentences on the screen one letter at a time. It works great, but since I'm making a visual novel like...
Alright, so I have this script that will change my mesh's texture when the mouse hovers over a GUI button: var windowz : GUISkin; var image1 :...
I found the problem... *facepalm* It turns out that I left out "On Normal" which flips on when the window is clicked... Sorry guys.
I have a GUI Window that contains Labels and a Button that changes the content of the Labels. When I click the button, the Labels change, but so...
Okay, I fixed the problem. The thing that was causing this malfunction is the ".Play(selectedMain)" snippet. Curse the person who put that up and...