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Thanks, I set "Use 32bit display buffer" in player settings and it works, no crash. no file editing, just checked it on
I upgraded from Unity 5.5.2f1 (64-bit) , running "ovr_unity_utilities_1.13.0" but this also happened when I was on Oculus 1.11
I just updated to Unity 5.6.0f3 and cannot run the game in editor without a hard crash. I have the latest Oculus utilities, but this also happened...
I doubt it, the touch hands seem to stop tracking if your not wearing the headset.
Not a problem! Thank you for the information, I appreciate it.
I love that we can now use the touch controllers as is, as gamepad controls, thanks!! It works great except for the the vertical axis is inverted...
Is single pass stereo supported? if not, please :)
same here... what Unity are you on? I'm on 5.4.1p4 just tried it again, draws the fluids at a fixed flat plane behind the view. What VR did you...
Any luck with this? I sent you a PM with a barebones project. Thanks!
anyone or Dev know, is there a way to use legacy animations with your included script? I have many characters made with legacy anims that I would...
Did you get the scene? thanks! edit: I'll take that as a good strong maybe ;P
sent you a link to it in a conversation/PM. SteamVR/OpenVR version Thanks!
perfect! Working great now, thank you for the explanation, I had tagged the wrong stuff. I'll post screens here someday when I have something...
hello, Im having an issue where I can see the displacement normal trail rendering over objects, behind my rolling object. Its displacing very well...
Ok I will try that soon, what VR headset do you have or which SDK?
Hello, I still cant get fluidity to render in the correct space in VR, its all drawn at a plane behind the scene. I can fix it by switiching to...
+1 for VR support (AA and single pass stereo). Looks great :)
I cannot get Sun shafts to work with Unity 5.4 release and Single pass stereo (double camera). Is this post True? have these been resolved? I...
I will! thanks :)
Hello, The latest Unity 5.4 offer single pass rendering for VR, will this be updated to support it? Right now if a screen effect inst written for...