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you rally need to adjust the threshold and intensity. & up that intensity on the material to 10 (max)
Regarding URP and emissive materials - if your object with lit material is at a distance make sure to increase the "intensity" (slider) to 10...
Are there any video tutorials on using Digger Pro ? All I see on Youtube are user demos or reviews. I'd like to learn how to raycast from a wand...
Regarding setting up a V.R Demo scene. You mention that it would be too difficult due to all the different common VR devices... but this is why...
Unity 2022 still has this same problem... I deleted the second "UniversalAdditionalCameraData component" & then copied and pasted a new...
Just purchased Aquas 2020 Shader ERROR setting up a basic V.R scene. " Shader error in 'Hidden/AQUAS/Utils/Volume Mask': 'tex2Dproj': no matching...
helped me also.. Thx Trying to run with Oculus Quest Pro.
Hi I'm wondering how you are progressing on your reserach into Asymmetric style VR games ? I'm a dev. currently building an Asym. Style Game...
umm for XR check is active or not I use InputBridge.Instance.HMDActive
I fixed the problem by 1. Remove TMP in the Package Manager 2. Remove TMP folder from the Package 3. I deleted any TMP folder in the Projects...
wow the issue with TMP persisits even in Unity 2021 ! Throws 60+ errors when loading TMP from the P-manager.
Oculus Quest 2 connected via an Oculus Link Cable (official cable) & still no android connection. It does however run in real-time in Unity...
Look forward to taking it for a spin in V.R
@Neil2TheKing Thanks for this insight.. I'll take a look over it tomorrow morning.
still no luck... (busy with work )
@Neil2TheKing OK I've tried as you recommeded... The unit does turn a bit towards the destination now.. but only for the first movement on the...
@Neil2TheKing Regarding rotation of a unit towards destination cell - its had us stumped for a while now and we simply had to put things on...
Anyone manage to get a unit to rotate in the direction of travel ?? I'm under the impression the latest version of TBSFs "Custom Unit...
Anyone manage to get their player unit to rotate in the direction they move ??
Wondering if anyone has found a solution for rotating a unit in the direction it moves & then face the enemy unit on attacking ?