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Hi Josh, Just as an update to this, I couldn't find any build options that made a difference to this error. I did manage to get the native app to...
Thanks for the quick reply Josh. This is based on Unity 5.0.2f1 Is there anything I can do to help this get fixed? At the moment I'm trying to...
Has there been any progress with this issue? I'm currently facing the exact same problem, I did the workaround fix mentioned above, but now I'm...
If I'm understanding you right, I think you're looking to texture things using screen space co-ordinates. Check out the Unity surface shader...
#pragma surface surf Lambert alpha I'd recommend you use these tags as well: Tags {"Queue"="Transparent" "IgnoreProjector"="True"...
You're missing a few lines to activate alpha in the shader: Line 29 should be: Tags {"Queue"="Transparent" "IgnoreProjector"="True"...
It's really important with the current state of the market to do your own promotion. Releasing something on the app store now and expecting it to...
For me it's being part of a small company, so multiple roles usually end up as my responsibility. I'm primarily a C# / Shader programmer though.
Yes, I'm using it with Windows 8 Pro 64-bit without problems.
Maybe you should build in a maximum recursion limit for testing. Work out roughly how many times you expect a piece of recursive code to run in a...
I've had this problem with LifeCam devices as well, all works fine with my Logitech webcams.
When I installed 3.5.6 it gave me the option to install MonoDevelop, try re-installing, it wont require a re-activation.
This would be nice, but as stated it would have to be moderated, perhaps with each post having to go through approval before being accepted....
I thought it was very bad of Unity to remove sockets without explanation, I would like to hear an official explanation of why they have decided to...
While that would work, it's not terribly efficient. With this you are checking several things every frame, as well as having to reserve two extra...
Yes you're absolutely right, looks like my mind was stuck in trying to fix the small problem instead of thinking about a different approach all...
Instead of doing a Physics.Raycast, just do collider.Raycast instead. This will only check against the collider of the transform the script is...
If the above approach doesn't suit your needs (e.g. the number must be an int), use InvokeRepeating....
Yeah, move the camera closer to the ground is the best bet, and if that's not quite enough, consider making everything else in the level slightly...
The trouble with that script is that the forms will only show for a single frame, so I guess it's pretty much impossible to see them. What you...