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To what degree does it use reflection? You can use lightweight code gen to generate dynamic methods and have them called very quickly (almost as...
That's one way to do it and it should work in Unity 3. What methods are you trying to create?
I'd suggest something a little more elegant using an enumerator: function PlayFootstep () { var controller : CharacterController =...
Just to clarify: ...AND once the GC has run and decided to free the object. The GC is non-deterministic, setting all references to null won't make...
That doesn't answer the question. Is the performance acceptable? If 90% of the time the algorithm takes is raycasting but your game still runs at...
Are you sure you need the performance of parallel processing? Have you actually profiled your code and determined that one core wasn't enough?...
Or just type System.Int32.Parse()
That's not true. Objects' references are passed by value. Strings are treated exactly like any other reference type and immutability has nothing...
That's just not true. C# has pointers with unsafe code. I don't know if you can use unsafe code in Unity, and I wouldn't recommend it if you...
Right, but there are also people that can't yet afford it but still need to collaborate. For example, small startups. I don't know if this is a...
Just because something is possible doesn't mean there can't be a better way to do it. This is a wish list after all. UT may or may not decide that...
Listen, I get product lines, I get that UT needs to make money. I'm all for that. But there are certain people that cannot buy Pro but still want...
That's the problem. Version control is NOT a professional feature. It's an ESSENTIAL feature. If you want to use Unity for a project and you have...
Yes, I understand that. I'm saying the product segmentation is poor and external source control should be free. It's not a killer bonus feature,...
Trivial work share principles? No, sending around packages every time you want to update something is stupid.
Sure, that's a given. People need to coordinate. As far as I can tell at this time, there's no way to get Unity free to play well with version...
As has been mentioned, there are people that might want to use Unity with wildly different requirements than your own. What if someone wants to...
Your hit map can simply be to the geometry of the collider instead of the model.
Even still, a lot of people have requested it (over various channels), even for teams of two or three. It's essential for an effective workflow....
I don't know where this misconception that Unity free is only for single people or pairs of people comes from. I'm trying to start a company on...