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Hi @benlap_ag, excuse the delayed response over the weekend. By "nothing happens", do you mean that the purchase is not processed either, or...
That's correct. In the screenshot on the Client Side Validation documentation, both buttons (Google&Apple) are highlighted. The settings you do in...
In your code, you have arrays for weapons and skins. I assume this is where you've assigned your prefabs. Now, the "difficult" part is to match...
That is the SubscriptionManager class by Unity IAP I mentioned in my previous post, which relies on cached data and therefore is not always...
Hi @FSFixer33, thanks for your question. There are a few posts that touch on that topic:...
Hi @jiahao97, is this the full error log? Unfortunately I cannot find any code mentioning Simple IAP System classes in your log. Does this happen...
In the documentation, as for all Stores: https://flobuk.gitlab.io/assets/docs/unity/sis/stores/
Regardless of the billing system used (this asset uses Unity IAP), it returns the list of previously bought items from the App Store on...
Hi @GamingTopTen, sorry for the delay coming back to you. I looked up on the GetReport call and this is a web API, so it needs to be called from...
Hi @aler_buffon, thank you for the notice about the UI change on the Google Play Console. I am going to update the instructions and screenshots...
Unfortunately this is nothing I could assist with. The products are passed from Simple IAP System to Unity IAP and then requested from Google...
Hello @aler_buffon, 100 validations on the Receipt Validator service means 100 transactions that have been paid for. Fake attempts do not count in...
Hi @zumpecorvin! Subscription upgrades are not fully supported by Unity IAP and SIS, so you would enter the main subscription ID (one of them)....
If you take a look at the example scenes, there is a sample for single-selection and one with multi-selection. For weapons, it makes sense to use...
@Magic73 no, like I said, dedicated server was a feature planned for a new battle royale asset that has been canceled. Tower Defense Multiplayer...
Hi @Magic73, thanks for the message. "Dedicated server" refers to running a server build with no client interaction, that executes all logic and...
Hi @Andres41, what exactly do you have issues with? Have you taken a look at the scripting documentation on the DBManager class? You would use the...
@GamingTopTen I am currently on vacation and will return at the end of next week. I can post some code then, if you haven't worked it out already...
Long time no see, almost a year since we last wrote :) As of 20 minutes ago, Simple IAP System does support PlayFab Economy V2. Due to the...
That is partially due to how the App Stores work. Google and Apple create a cache on the device and update it only every few days. So if the...