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Would love to see some BenchmarkNet results for this :)
Just bought this and would like beta access. Sent you a PM with my invoice number. Thanks!
I don't disagree with this - however there is no reason for the 100 FPS difference even on basic compared to the standard Unity shader, especially...
Having performance issues as well. Swamp demo: Unity: 124 Basic: 36 Advanced: 4 Tessellated: 2 I'm also seeing some pretty bad visual artifacts...
hi lars - how's progress on AFS 5 going? Still expecting a January release? I'm ready to throw my money at you for it :)
Just purchased. Looking forward to 1.0.5 and wind support :)
Sounds good! Will be purchasing soon :)
Thanks! Looking forward to seeing it pop up on the asset store :)
The Asset Store team sure is taking their sweet time getting this approved. :(
No problem, thanks again for your support! I'll be using different terrain shaders for now. Hope you'll be able to locate the issue and get it...
Just tested in 5.4.0f3 and everything works perfectly. At least we've nailed it down now that it's definitely a 5.5 issue ;) Thanks for taking...
I don't expect tiling to be removed 100%, but no UV blending is occurring whatsoever. Take a look at your own Distingo Overview video. At 4:30...
The problem occurs in editor, editor play mode, and standalone builds. My issue is that UV blending is not working. Texture size remains the same...
Thanks for your response. Here's what I'm getting in a fresh project in the same demo scene, using the default settings, with Render Cutoff...
Strange, I just purchased Distingo and imported it to a fresh project on 5.5.0f3 and UV blending seems completely broken to me. I realize it's...
It's working well now. Thanks for your support! :)
The demo scene wasn't working for me. All the billboards were invisible. Maybe I missed something. I'll take a look again when I get home. Thanks...
I purchased this but it doesn't seem to work at all with 5.5. Any updates coming to fix this?
The new sharpening is PERFECT with TAA. Also, just started using a very small amount of filmic noise for a dithering effect - gets rid of color...
I wouldn't bother with it, unless you have thousands of asteroids and NPCs that need to be moving at once. From the documentation: