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Thank you, @roland_k! I was starting to despair about building a WebGL version of our game Luxuria Superbia. Thank you for sharing this!
Do these shadows take a modified projection matrix into account? I'm using Camera Perspective Editor but Unity culls shadows based on the original...
The same animation (created in 3DS Max and imported as FBX) plays faster when imported through the new Mecanim system as when using the Legacy...
Slower.
Does anyone have any information about this problem?
If I split the objects that aren't being batched in two then Unity 4 can batch all. Has the number of vertices than can be batched decreased in...
Dynamic batching doesn't seem to work as well in Unity 4.1.2 as it did in Unity 3.5.7. Is there something I need to do in Unity 4 to achieve the...
That worked for me too (in Antares Universe). Thanks!
Thank you, Aras. Very helpful!
What is the maximum amount of RAM that a Unity executable can use to run stably on OS X and Windows? Is there a difference between 32-bit and...
Actually, my 27-inch iMac has a resolution of 2560 x 1440. So it's better to check on height than width to determine retina resolutions. Thanks...
Yes! It worked. Piece of cake. Thank you so much!
Thank you for putting this together. I'll try to fix it myself but just so you know, when I first start up start facilitator.bat I get a System...
Great. Thank you for doing this! I'm sure it will help many people. (I did search for this first, of course, but I didn't come up. Hence my post)
I understand that one can download the MasterServer source code from http://unity3d.com/master-server/ But I have no experience whatsoever with...
I have this problem as well. My Input Manager configuration seems to assume I have a Qwerty keyboard. When I configure a button for the Z key, I...
I just upgraded to Unity 3.5.1 f2 and I'm noticing that when I add a Skinned Cloth component, all the vertices are sideways. See attachment....
I'm currently using this: Properties { _Color ("Main Color", Color) = (1,1,1,1) _MirrorTex ("Mirror Image", 2D) = "" { TexGen...
Thanks for the tip. But I want to use this in a projector. So I don't think tiling can help me. I basically want to project a flipped...
Sounds logical. Could anyone show me how to include this in a very simple shader?