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A baby started eating all my free time. My day job and daughter don't leave me with any time (or energy) for after hours coding. Sad because I...
I haven't had a chance to try it yet, but the beta of Sublime Text 3 should work now according to the more recent comments on this thread...
I wrote a POCO (plain old C# object) serialize that takes any class and preserves polymorphism. It leverages MiniJSON in that it creates a...
I ran into a roadblock with supporting multiple tile servers. My approach didn't work well with Unity's serializers at all so I wrote a JSON...
Changing view distance on the fly wasn't something I was greatly concerned with. But I did consider it. Having the chunks store their data...
I'm an old C coder so the bitwise operators look normal to me ;) But I was curious if you (or anyone) have compared speeds for having the...
Messing around with a voxel engine after going through the thread and demos. Got a basic one going but wanted to see how to solve animating...
Yes Voxatron does use a raycasting method... they started with Ken Silverman's Voxlap http://advsys.net/ken/voxlap.htm Which some people are...
I'm eagerly awaiting this tutorial, but you can check out the following to help understand the concepts:...
The ugly shading is caused by sharing vertices across faces. See the following...
Thanks, I'll give it a careful read this weekend. My generator is coming along nicely... except for custom serialization of inspector data being...
Sorry about the delay, been busy with work. My guess is that the log doesn't work on OSX because it doesn't have permission to write into the...
Could you either PM or Post the UnityExternalScriptEditorHelper.log According to the sublm command line sending file:line should work. My...
After reading the link you gave and following it to a few others, I wrote the following app which should work on OSX too (I tested on windows, but...
An isometric map should work fine. My requirements for a tile provider when writing a renderer are: Way to create a new map or use an existing...
It all began when I started work on a roguelike using Tidy Tile Mapper. One thing led to another and I've been working on some procedural map...
Yes, I was just talking with Mudloop yesterday. I've got an early copy to work with for my procedural generator....
Several of the screenshots show boxes and lines interfaces. What I'm more interested in is if that will become a built in part of EditorGUI I can...
Yes and I'll be picking it up pro shortly (sure I think the upgrade should be at least 50% off, but not having to buy it all at once makes it work...
Best news all day. I was one sad monkey before hearing this. I have pro all around and upgrading everything at once was going to be a killer.