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Hey, did anyone have any luck debugging the Unity Player on iOS with VS Code? I have the same build settings as Andy above, get the same message...
Hi all, A little gift... I've cooked up a string extension which converts raw text with bullets into marked-up text which TextMeshPro will parse...
Just checking in --> Any update on AR Remoting with AR Foundation via the Editor? EDIT: Oh, I just noticed last week's sad panda posts... ok :'(
Hi @yuch3n , @sailro , I'm just wondering if you made any progress here? I'm also getting the same issue and feel like how the cat looks in...
Hey guys, I'm stuck in Unity 2017* so just wondering if there's any solution for poor souls like us? (*I'm stuck in 2017 because we reference...
It appears like the only solution to this issue currently is going overtop of the API for iOS. Hoping that the Unity AR Foundation may come to...
Hey, I was planning to do the same investigation myself, but this has made me wonder if it's worth doing... Did you get anything to work reliably...
Hello all another cause of this, may be that the Unity Import Settings for your custom DLL are not configured correctly.This can happen if your...
I too am getting this issue. Just wondering if anyone knows why this is happening and whether a work-around solution had been found?
Hey @Almakos , I found the same issue when compiling to iOS. It appears to be due to the use of the Windows path syntax ' ../ '. To fix this...
Hey @monkeyscience - many thanks for your awesome software. So I'm getting the same thing as @Almakos when attempting to build to iOS. It seems...
Very happy to help. :) On my Christmas wish list for Santa, I have "Native Panels functionality to select and return folders rather than just...
Hi just a note to clarify an issue above: Running the Demo in Editor on Mac OS, had an issue where the Load File dialog had all files greyed out...
I just came across your question, and assume it's long gone, but thought I'd help other's with the second problem outlined above : essentially a...