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As long as the main shader remains transparent a cutout shader for blurry reflections should work just fine. The question remains if such a swap...
And how about replacing all transparent shaders by cutout shader?
The moment that this works with transparent and self illuminated particles i will buy it in a heartbeat
any plans to support marmorset skyshop?
Hi I need some help with getting 2 values to control my deferred shading model. I have roughness and fresnel both clamped between 0 and 1. Is...
I ran into the same problem. Maybe the solution is to calculate the SpecularIBL in the computeshader
would it be possible to render parts of the terrain transparent but still cast and receive shadows? a simple cutout effect would help me...
I cant get the Self Illumin shader to work
Unity 4 is good with me
How is it coming along?