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Incorrect. Only if you won't make more than $30,000 per platform, and have a one man team. If you have, say, a 5 man team that 30,000 suddenly...
This is elitist BS. Here's the simple fact. You might not own a Pro license but if you've ever used any of the paid assets on the asset store,...
Meh. Give them another year of Unreal 4 and Cryengine catching up and I'm sure they'll change their tune a bit. At least they should have...
Show us what she looks like.
Is it possible to texture Polyworld meshes? I love the faceted style but I'd like to be able to make strategic use of textures for detailing. Even...
I'm crossing my fingers for eventual voxel liquid sim and biomes.
This looks good, its just a shame its in C++. C# would have permitted people without Pro to make use of it. Is there going to be any level of...
Oh yes, indeed it does! Though this as inspired me to make a suggestion, if its at all possible. Would it be possible/not CPU breaking to...
I'd say the build mode is the easy part. The Hard part is the AI.
If you feel that strongly about it just send them some follow up Emails to make sure they're paying attention.
Just thought everyone should know this. Recently Sketchup's new free version did one little change to the EULA, they removed the commercial...
Is it possible to create very blocky terrain? Not minecraft blocky but still not smooth...
That's why I said "expansion pack" ;) I have to say I'm throwing around ideas for a caveman game too. Though I'm still learning the engine.
It must be Voxel season... Have any webplayer demos?
is there a way to reduce the level of smoothing so it looks blocky? I don't mean minecraft blocky but still kinda blocky?
You do realize that eventually you're going to have to make an expansion pack with dinosaurs, right? ;)
Personally I'm planning on going the exact other direction. Realism is over done. It always seems to land in the middle of uncanny valley...
I wonder. Would it be possible to add some form of low level smoothing to a voxel based terrain like this using non-standard voxels? Right now...
This isn't mine, but it seems that an established Indie Voxel based engine is being imported to Unity. Sure, its as a C based plugin which means...
link?