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@SpyrosUn Hi SpyrosUn, Re: 1) I will see what I can do on that Re: 2) Since the editor of Script Inspector has the focus, probably it's taking...
@markacthen88 Unity's documentation doesn't mention anything about NSUserDefaults mapping to PlayerPrefs....
@twn9009 Did you have a look at some of these tutorials on scripting? https://unity3d.com/learn/tutorials/s/scripting Probably you want to look...
@sebastienp_unity Omnibar can be extended with custom commands, and add your own file types that can be indexed by modifying a config file then...
@twn9009 I'm going to try find you some basic tutorials on OOP (object oriented programming). You don't need to inherit from multiple base...
@twn9009 It seems like you have one massive class doing a lot of stuff. I think it would be a good thing to do smaller simpler behaviours, which...
@migueltuliompg So is your question: "How do I know if the player is hidden behind another object?" (because once you know that you can just draw...
@Subwoefer This tutorial might be useful to get you started on creating a platformer in Unity. It's by Unity itself and goes step by step to...
Hi all, I was working on a similar tool called Omnibar before Quick Search preview by Unity was announced. Being spoiled with something like...
@tisseq You can go two ways with this. One way is wait before doing the single button keys. Here's some pseudocode: //Input phase if...
@aj1927 The first thing that comes to my mind is if the Coin is actually marked as a Trigger collider. If it's not then that is why it's entering...
@Lorenz_02, I had already given you a solution by using a getter/setter in your other forum post:...
I think you should learn debug a bit what's happening exactly. One way is by sprinkling some Debug.Logs to see what's happening exactly in your...
@Laurenz_02, you have already the answer in @DryerLint's post. Let me dig a bit deeper. Look at your code here: if(Timer.time <...
@jamil1991 I would check if there are any compile errors in the Console View. As the component will not be available until all errors have been...
@markachten88 Please edit your post to use Code Tags I don't think that NSUserDefaults maps to PlayerPrefs. You might want to send a message...
@OkeyNik The tutorials page has changed. What you might want to look at now is https://unity3d.com/learn/tutorials/s/2d-game-creation More...
@Blueskai You need to have a notion of a native resolution at which you designed the game, and then scale your camera according to whether the...
@Unity-Artcraft Think of FixedUpdate as the physics engine updates, and Update as the rendering engine updates. The physics engine usually needs...
@Tsuhirito Glad I could help. And thanks for sharing your solution.