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Same two step approach: 1. get it working 2. get it working well Often you'll find that simply doing #1 results in #2 already happening. If...
I would recommend simply using the built-in dependency injection that Unity's scenes (coupled with ScriptableObjects) already provide you....
Rarely does the forum "get you answers" in that sense. We suggest ways for YOU to find your own answers. Now it is time for you to learn how to...
If you post a code snippet, ALWAYS USE CODE TAGS: How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/...
That's the key: it's a trap. You are (I presume) possessed of a fully-functioning healthy human brain. One of the best and most powerful...
Highly recommend you upgrade to proper enterprise-grade source control such as git. It has two important advantages: it is free and it works. If...
Then debug it! At the very minimum put Debug.Log("I AM HERE!") statements in each return codepath.
That's a fair point. I guess I've just become sooooooooo horribly skeptical of things in Unity that are "not quite finished" and then languish in...
I'll guess that you've somehow cross-linked your inter-object events (which I'm guessing get hooked up in your various Init(this) calls) into an...
Hey CodeSmile, I notice and appreciate that you've been diligently recommending UI Toolkit to many here, but I want to point out that it appears...
Camera stuff is pretty tricky... you may wish to consider using Cinemachine from the Unity Package Manager. There's even a dedicated forum:...
Select the library file from within the Unity editor and look at the inspector: is it checkmarked to go in the target you're building for? With...
Fix it! The answer is always the same... ALWAYS! How to fix a NullReferenceException error...
There is a PSD all-up importer in the Unity3D 2D animation toolchain but I haven't messed with it much. It can import and wire together in an...
You could probably do this in OnValidate I think, just execute the code to do it. using System.Collections; using System.Collections.Generic;...
^ ^ ^ This is very important. Well put. You need your engineer spidey sense to constantly be on guard with AI. and to @pertholdth ... ^ ^ also...
That's not quite what I'm talking about. This was OP's code from above: obstacleRotation = obstaclePrefabs.GetComponentInChildren<GameObject>();...
Turn off compression. eg, set the Compressor Quality to NONE
Pause the game and go digging for the black thing. It's either something you can click on or it's a gap or shadow between something else.
There's a lot of subtle critical problems with the above code. For instance, line 6 obtains the GameObject of the PREFAB on disk, but attempts to...