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Might be good to know for some people: In my experience building for iOS using the 5.5 beta 3 and Xcode 8 does *not* work.
I have a particle system that is the subemitter of another particle. The effect is that a couple of flames shoot out of an explosion and that the...
Could somebody at Unity take a look at this? This is a really criticial issue with the new particle system!...
We're having this issue as well on Android. This is a very big issue and blocking our release! Can Unity developers post back asap with either a...
Thanks! Using Save Project does indeed save the prefabs. This is not really what I would expect as a user, so I will create a bug report about this.
Hey, I'm having an issue with prefabs in Unity. When I create a new prefab or save it, the prefab is not properly saved. When I open the prefab...
Hey, After I import the Playmaker package I get a ton of errors about iTween. For example:...
It does, thank you!
So this will be in an upcoming release? What would be the solution for now then? To clarify, our use case is an emitted fireball (from an...
Yes, as in the bug report it seems normal maps + lightmaps do work when you're using a normal shader, but not when you're using a mobile shader....
I have done a bug report: http://fogbugz.unity3d.com/default.asp?450451_d5djlpjsj67otuc7
If I use diffuse materials and a single lightmap, I can see that the lightmaps are working because if I toggle the lights on/off the scene...
Slight bump, since I almost drifted to the third page without answer :(
Is it actually possible to have multiple sub emitters? I think it should be possible, but I can't figure out how to do this! Can anyone provide help?
Hey, I'm having some problems with lightmapping in combination with normal maps. I have a scene where I have a "terrain" plane with a normal...
I have the graphics level (both in Player Settings for Android and Editor emulation) set to OpenGL 2.0 Besides that, I tried to use both Single,...
Hey, I'm having some problems with Android and lightmapping in combination with normal maps. I have a scene where I have a "terrain" plane...
Case nr is 389869, thanks!
Okay, I managed to figure out the problem more: The object has multiple children (4) with box colliders on them, to correctly follow the shape of...
Hey, I noticed that one of my coroutines which moves a couple of objects around each x amount of time was being slow. When investigating it...