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I've been programming for decades. I have a PhD in physics and I love a good challenge. Game development has always been my favorite thing to do,...
I just asked about this in the Unity Answers thing. I have a practically empty project I'm using to learn shader writing. All it has is a couple...
Oh it's not a bug! Just a common misunderstanding on how to use the joint. And the fact it's not properly used in the example goes to show, in my...
That example exhibits the problem I mentioned, because the joint is in the wheel, not the body. In order to make it more explicit, lower the...
Hey all, I just spent a few hours on this and I figured it could be useful to others. I don't think the manual is clear on this either. So the...
Hi all, I went back and forth between standard RP and HDRP (also tried URP) and here I am again. I am currently trying to understand the...
Yeah, I read that and found some other topics too. It seems very convoluted in the URP and unsupported in HDRP. I guess it's Legacy RP for now....
Seems like it. The only problem I have with this is that the devs are "selling" URP as the evolution of the legacy RP, and it really isn't. It's...
Appreciate the input, but I'm not sure I'm explaining myself well. Large open worlds to me is planetary scale. That's why I mentioned camera...
Hey all I've been messing with HDRP for a few days. Mostly indirectly, I'm coding the logic of my prototype while tinkering with HDRP settings. I...
Right! I did notice that last night. I found no issues yet, I was looking for subjective opinions, really. But I will play around with it some...
No one has experience with either packages?
Hi there, I tested the volumetric fog and area light package released in 2018 and I think it works great. It's simple to use and tweak to my will....
Google brought me here :P At least I know I'm not thick for not figuring out how to do it.
Thanks! good hard numbers are good. I was hoping for some more practical experience and rules of thumb.
Hey all In anticipation for my next prototype I started to wonder about scale. It will be a flight simulator in an alien world of sorts. After...
That is great! It might help but I would still need more direct control to implement the whole thing. This operation reorders the vertices in...
All right, I managed to get pretty far without having to resort to using probuilder but now I need it. The example provided for creating a new...
Hey all I would feel bad for creating such a vague topic but considering the current state of development, with everything changing, API still...
Nevermind, I was being mentally lazy to realize the position snap is trivial and I don't need a grid. If anyone's interested in a rect snap...