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[IMG] http://www.kongregate.com/games/TruePersona/x-shooter-color-wars I'm in the process of redoing all of my old games in order to update my...
Okay, for the record, I took a break off the engine until I could get a modeler who could work miracles for me...and I forgot about it... But...
Bumping
I'm trying to make a script for spawning an item within a radius around where the mouse is positioned on screen, like in the example below. I've...
THANK YOU! Man, missing hours of sleep made me overlook that.
I'm trying to cast a ray that sends a message to a script telling it to run damage functions. var hit : RaycastHit; var fwd =...
I'm kinda sad that it worked so easily with your advice. It made the last four days of work moot....Programming is a sorrowful experience...
cameraTransform.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0); Like that
Okay, I don't want it to tilt on the Z and X axis because it make the camera look unstable, but it should follow the Y axis so that it turns with...
Alright after a long sleep to clear my head, I see where you're getting at. So I place the script on the headjoint so that it can be listed as the...
Okay. The game is in first person view. The camera is part of the prefab of the character and positioned in front of the character. However,...
The position of the camera is set through code.
The headJoint position isn't defined and I can't access your link
So like this: if(Special){ // make it a child of the current object cameraTransform.parent = transform; cameraTransform.rotation =...
Okay if you have it on the head bone's position alone and not the rotation, it won't rotate along with several of the animations. I've come up...
No, I tried that originally. The problem is that the model animations, aren't set in place and as a result the camera stays in one place while...
Any suggestions?
I'm having trouble in setting up a first person character with various animations that makes the character move. When it does, the camera stays...
Looks fun
You guys are doing well.