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Thanks for the fast answer! Yes, you are right. We are using prefabs so I'll update the old references and it should be ok. Keep up the good...
Hi Stephan, We've been using TMPro heavily - it'a a great asset! In one scene we get following warning: ""Converting from using anchor and...
I have exactly the same problem. Has anybody found a reason for this error?
int m=jo.Call<int>("nonIntFunc",2,3);
Your X and Y are zero. Initialize them like 0.5f.
Hi! Thanks for the answer. It is understandable to focus only to 5. Do you know if this Occluder shader is really needed as we are using only the...
Hi! Is the Unity 5 required to get the later than 1.6.7 versions from asset store? When downloading using 4.6.7p1, it seems Asset Store only...
Ok. Now we have five test users. Thanks for the help in advance. Please report any success/problems here, so I can proceed accordingly.. BR, Juha
Hi Luis, Sent the link to you too! BR, Juha
Ok. Two brave testers ;-) Sent you the link to the plugin. Let me know how it works! BR, Juha
Just starting testing this with a new Unity 5. If someone wants to test it also with 5, let me know and I give it free for the five first...
This might help: http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
Edit > Project Settings > Graphics
Does setting lower priority to your working thread help?
http://docs.unity3d.com/Manual/ShadersOverview.html
You are welcome! I'll have some nice additional features in the pipeline, so stay tuned!
Updated to v1.01: - Added method to set animation parameters also from Unity (runtime).
@Licarell: The WebPlayer does not currently support plugins so there is not much we can do right now. Let's see what the coming fearture to export...
Promote my new MegaSplash plugin I have decided to put this asset available as a FREE download!
Great to hear everything works as expected! You can put the local files (like images) to the Plugins/Android/assets -folder. They can then be...