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Unity should have an "internal" recycle bin... at least to keep the assets recoverable until you close Unity.
I discarded the idea of instantiate a prefab with X amount of cubes because, as you said, if you want in a future to change the amount of objects,...
I don't know if there is a better way; maybe someone else can help :/ For me it is quite simple º_º
Gorbit, I use Unity 4.*, and unless Unity 5 has a special feature to create objects and arrange them in tiles, you will need to use two For to...
I'm late... but well, looks like it works :P. Could be very useful for future developers to read your solution... so I would suggest you to share...
I don't know if there is THE method for what you are asking for. I guess creating classes and gruping them by some kind of relation /...
Yes! my bad!... distance is not a vector!. Correct, avoid using distance :D
But I suggest to use Invoke method, not update either fixed :D
Distance performs a minus operation (I don't know if it is said "minus" :P)... so, there is no problem using Distance:...
Hi SomeGuy22! I can't contribute too much; I just can help you a little. Fixed update is executed several times per seconds; if I were you, I...
+1 to what DuffyT said. Remember that Update function is called several times per second and except you are doing some magic, it will be good idea...
I will not give you the answer but a suggestion: search for minimap creation. You will need a camera, set what layers you want to render, and how...
ALL RIGHT!!!... congratulations. As you can see, sometimes the problem can be resolved by searching references!
If you don't remember, it's difficult to help you =/
Any news?
Let me see if I understood. The last script you posted, is all commented, doesn't it?... and despite of this, the sniper has its own values; am I...
I guess you can save a file, or use SQLLite. Another option will be use PlayerPrefs I guess.
This is very strange; I have no clue about it. I believe you have an object in the scene that initialize the weapons's values; in other way,...
"Weapon test ammo" sounds new for me... different from "WeaponScriptNEW": what is it for? The info that appears in the inspector, belongs to the...
WeaponIndex has any hardcoded value? Do you have any prefab?