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It's unfortunate that Unity weren't able to release the fix while Xcode 15 was in beta. My Xcode just auto updated, so was suddenly blocked by...
Same problem here in latest version: 2017.3.0f3. Haven't found any workarounds yet..
I've submitted a bug report, reproducing the shadows problem. Notice that the cubes shadow is rendered on both floors. This only happens in Unity...
After upgrading to Unity 5.5 our lighting got pretty messed up. The scene appears almost unlit, and dynamic shadows are rendering through the...
I'm having similar problems in Unity 4.5.2f1. The screen turns completely black after changing AA settings during runtime. I tested it on a Nexus...
Works like a charm!
Looks great Melang! Will give it a try :-)
Hey there! What I'm trying to achieve, is a simple button with a price and a currency icon. I need the text and icon to be centred on the button....
Thanks there's a new release, check top post :-)
You spelled the method name wrong.. It's with a capital O http://docs.unity3d.com/Documentation/ScriptReference/Collider2D.OnTriggerEnter2D.html
G'day lads I created meself a unit testing tool, and it'd be my pleasure to share it with the community. It's in what I would call an alpha...
I fixed this on GitHub now, it'll be in the next unity package :-)...
Hey! If you find any bugs, it would be awesome if you added them to the issue tracker on github :-)...
Hey thanks a lot, I'm glad you like it despite the bugs :P I stopped working on it because I got hired for a full time position as a programmer,...
Hey there! I tried adding hard shadows to my scene using a directional light. I cranked the quality settings all the way up for iOS, and yet it...
Hey I didn't see your post before, but that is so cool.. I'm glad you found it useful :D
Hmm, that's odd because I throw a null ref exception if the clip isn't found.. Here's the implementation, it works for me. /// <summary>...
Thanks a lot mate :-)
The AudioManager prefab, located in your assets folder :-) When changing settings you are actually changing the local prefab directly.
Nope, the settings are synced from the prefab. Or at least it should be, is that not the case?