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Thanks Aubergine for really quick reply. So is it a one by one calculation for each object?
I get the normal of the ground and rotate the object to match the normal's vector.
I understand that writing an image effect in unity involves shaders, however I don't quite get to what extent shaders will be of help. To explain...
In spite of it's promising logic, for some mysterious reasons (which is driving me mad) won't work.
Or simply change the texture format to RGB565 before loading the texture. tex.format = RenderTextureFormat.RGB565; things got easier in 4 years...
Hello everyone, I've been trying to make perfectly stable and cool hovercraft like the one you find here:...
Ok, Here is the answer to my question previously asked about the proper file format while bringing heightmap from wm2 to unity3d Westmark...
Hi, how do you smoothen out the heightmap after exporting from world machine 2? Cause i can see topology layers with sharp edges in unity3d. thanks
Ok, Imagine 3 game objects as below: A: Plane (Transparent) B: Box C: Terrain So what I'm looking is when the box goes behind the...
I still get "NullReferenceException" :(
I'm using water shader + water.js on a reflective and refractive surface (plane) to create glass effects, but the problem is its too slow, I'm...
Just one thing, my script creates tiles of flat terrains and setneighbors them correctly now I wanna know how do I apply my raw terrain heightmap...
Thanks, A LOT, for previous version i couldn't get it work on the built app, but the latest version is working awesome!
I'm trying to work on GUI for a stereoscopic 3d package(It includes 2 cameras, left and right and some scripts which divides the screen into two...
I'm very much excited about this camera toolkit and possibilities in Unity thanks for the toolkit. I'm using windows Vista 64 and unity3d 2.6 pro...