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Hi, I just purchased the standard edition and put it through a torture test right off the bat. It did great in terms of polygons on a 1.4 million...
Yes, I think you answered my question. I take it I could do something like this: 1. Use a SplineController and set PlayAutomatically to false....
Hi, is there a way to preview where an item is going to be at a particular time when using a spline to control an object's motion? Or, if not, is...
Just posted the same question in the Edy's Vehicle Physics thread. I don't own NWH yet, so I'm not super familiar with it. Would it be possible...
Would it be possible with Edy's Vechicle Physics to set up a weird suspension that would work in this sci-fi vehicle (from the asset store): [IMG]...
Though I could pay $12 per visit at my local retro arcade and play all of the Tempest I could stomach. :D Which actually isn't very much as it...
I’m fuzzy on how the ECS stuff will be able to interact with traditional Unity code. I assume it’s something that could really mess you up if you...
I doubt any of my personal hobby stuff would push the envelope so hard that I'd need ECS much (or if at all). Though the Project Tiny thing is...
With ECS, you structure your code and data very differently than with traditional GameObjects. Does that mean that pretty much every code-based...
I don't know, the same throttle works properly on my space game. Could be some kind of scaling in how you're interpreting the input? The Action...
Well I have the full CH setup (throttle, stick, rudders) - on your recommendation, haha. But that's a more complicated case, since the software...
I just tried my Saitek X45. Everything works, more or less. The pitch is inverted (pulling up pushes the ship down), but the bank and rudder and...
Got it. That worked. All three controllers work properly and rumble still works. Thanks!
OK [IMG]
@Billy4184 thanks for the Rewired integration. Rewired is one of my favorite assets and I've used it pretty extensively over the years. I...
OK, thanks!
I bought the vol 2 pack a million years ago on sale and just tried importing it into Unity 2018.2.15f1. Do these have issues with certain...
FYI, if you click on the Path Painter Tutorials link on the asset store page, it goes to Pegasus tutorials.
Haven't kept up with this thread, but @longroadhwy keeps bugging me to chime in. :D I'm a huge Rewired fan and have been poking at a space sim...
Got it. I guess in theory the advantage of having something like that be a "real" Rewired class is that when there are fixes or enhancements, you...