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Justin or unisip, Were either of you able to get this working? Like many others in the forum I am looking to embed unity within a wpf...
Would the following work? I create a 32k x 32k rgba texture....this texture is then mapped across several static mesh terrian objects. Imagine...
I have a custom shader that I have used in the past for blending terrain textures. It is similar to a standard splatting type technique, but...