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I'm having exactly the same issue, using Unity5 free (updated to the latest version today) would love to know if anyone has a solution as a client...
I just meant crowds that don't move, like in racing games or sports games. Best of luck with the GTA clone. I'm not sure whether I'll be...
What would you use it for, if you don't mind me asking? If it's just static crowds you need, I could probably submit it to the Asset Store in the...
Thanks. There's some advantages to keeping the systems as a single bundle, but I think you're right. Hmm... maybe I should release them as...
I'm currently working on The Hit, and developing a set of tools for creating environments, objects, AI and story elements. My plan is to make...
[media] http://www.thehitgame.co.uk No company yet, this is a solo project. Screenshots http://imgur.com/a/QyiRW Asets used Ultimate...
Just made this video to show to a friend, and figured it was worth sharing here. Crafting! [media]
@SmellyDogs This blog post explains how I'm handling the crowds, and I'll have a more detailed explanation up on the site soon:...
I need to find the time to check this out, 'cause it looks amazing. I'm also working on a game where the police behaviour needs to be as realistic...
The first trailer's live! [media]
Thanks. I did actually see that, I was just on my iPad at the time. I've had a chance to play both versions now, and I think it's going to be...
Amazing work, and I can't wait to try out the demo. I've been planning to add parkour into my game at some point in the future, never dreamed I...
This is unbelievable. I posted The Hit to IndieDB.com yesterday, and right now it's at #5 in their top 100. I guess I should get a Kickstarter...
This is what happens when I don't get enough sleep. Some planned features, and... dreams http://thehitgame.co.uk/wp/?p=28
Testing out the new crowd spawner. 1,000 NPCs in the first pic, 5,000 in the next two, and 10,000 in the rest. http://imgur.com/a/eWZwn#0
There's something I should probably make clear. I'm more interested in the overall experience than creating a perfect simulation of a city. I'm...
Hey, thanks. I have had one offer of help, from a very talented composer, but nothing's set in stone yet. I'm afraid I don't have any money for...
I was going to keep this one quiet until after the game was out, but some awesome industry friends have convinced me to share it now. This is...
Thanks, I've replaced those now.
Actually no, I'm using locally-stored data for the NPC movement, and only synching information about the player's immediate area. It ends up being...