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A team member fixed it not myself, but looking back it looks like it was in issue with our git ignore. Specifically a git ignore on the OpenXR...
Hi guys, I'm trying to set up build automation for a Quest 2 project, but I keep getting "BuildFailedException: OpenXR Settings found in project...
Looks like its an issue with ListView.showBoundCollectionSize it apparently defaults to true. But it only seems todo anything when you bind to a...
When choosing an item in a ListView that is bound to a SerializedProperty and you listen to the itemsChosen event, the object that is given back...
Here's a link to the new package https://docs.unity3d.com/Packages/com.unity.splines@1.0/manual/index.html
As the title says, when inheriting from BaseBrushUIGroup and using AddController(), the OnInspectorGUI function in the controller that is added is...
I completely agree. With the event system, you can't even detect if a key is being held down. If you hold down a key and read its value, it will...
@Rene-Damm I was looking at the samples that can be downloaded from the package manager and the Editor window sample seems to be missing. It's...
Hey everyone, I decided I wanted to start making tutorials for unity and share my passion for coding. This is my first tutorial and looking for...
Since your so new I would have a look at https://unity3d.com/learn/tutorials/s/scripting. It'll go over the basics and explain things....
You'll need to modify the way you are getting your objects. Using GameObject.FindGameObjectsWithTag you can iterate through all of your...
Also please use code tags, it makes it much easier to read. https://forum.unity.com/threads/using-code-tags-properly.143875/
Going through the User Interface tutorials should help you. https://unity3d.com/learn/tutorials/s/user-interface-ui
No problem man
If you don't get your question answered here I would try posting in Extensions & OnGUI. https://forum.unity.com/forums/extensions-ongui.25/
For saving audio volume look into player prefs https://docs.unity3d.com/ScriptReference/PlayerPrefs.html...
As @fire7side said https://forum.unity.com/threads/using-code-tags-properly.143875/ It makes it a lot easier to read your code.
Please make sure you're using code tags https://forum.unity.com/threads/using-code-tags-properly.143875/ The inline code tags are better than...
I would definitely like a fresh pair of eyes on an idea I've been thinking about for a long time now and just started to implement. It's a feature...
Please use this to properly show your code on the forums https://forum.unity3d.com/threads/using-code-tags-properly.143875/ Also, it would seem...