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It's the same in 2017.2.0f3 The sound is actually more choppy the lower the volume of the AudioSource :)
It is the experimental dev look tool that applies a DefaultHDRI cubemap to the environmental reflections source of your currently open scene. D'oh!
Hello! I just spent a week trying to figure out what I'm doing wrong only to have a brilliant discovery. I have a timeline that among other...
@seant_unity, Thanks! Works perfectly! @funkezilla, glad to help. This was uber noobish of us :)))
After some clicking, I found it. Select the track (the left part or the empty parts of the track in the timeline editor. do not click the clip...
My guess is that your blends are easeIn.. so it eases in to 2nd camera, then starts fast to third to ease in again. Does that make sense?
Hi. We're using the Timeline and cinemachine to blend between several camera shots as well as running a few animation clips. After this is done,...
It's quite easy actually. Create a Canvas and set its render mode to Screen Space - Camera. Add a camera reference to the canvas. Add a Button to...
Confirmed! After adding Unity PostProcessing BETA, building was 'stuck' at packaging resources. I didn't bother waiting and seeing when it will...
Assuming you place your inactive object inside a parent, then you can place a script on the parent with something like...
Hello! We are currently having problems with a "pure virtual function call" crash of the editor. The crash is intermittent and cannot be...
Aaaaand 3 years later.... The order of materials when imported in Unity, is in the order you created/assigned them in Modo. Render list order in...
This happens to me on scenes that have the Main Camera object automatically created. New scene with default items. Save, close, re-open unity....
Hi there! Already reported a bug, but I'm just asking here if someone maybe found a solution. Anyway, as of version 5.2, instantiated objects...
I found out that this warning occurs when switching between scenes where the 1st scene has Precomputed Realtime GI ticked off (even if this is an...
For those who still can't get it right. Here are the easy steps. 1. Select game object 2. Add animation component 3. command (ctrl) + 6 (default...
Sometimes you find yourself publishing a substance file with a bitmap inside it and when you go back to Unity, it says: Failed to retrieve a...
You can also use Random.Range(0f, 1f)
Maybe you should just zip the current iteration of your project and work on the same folder path keeping your .zip files somewhere else?
To clarify, my game should be played in portrait ONLY, and autorotation is properly selected (portrait up/down). However, it is still possible to...