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Based on this post: https://forum.unity.com/threads/pre-build-script-path-windows-builders.1152893/#post-7493009 This script works: #!/bin/bash...
I will put this here if anyone has the same issue as we had: In versions < 2018.3, we were using the following parameters to authenticate:...
Hello, I am trying to update my Magic Leap to 0.94 from 0.93 and I encounter this issue : "cannot load...
I have updated to lumin os 0.93.0, I am using unity 2018.1.9f1-mltp9.6 and I have the same issue : 1st error: Error running MLDB install...
Hello, I have similar issue. Did you ever get this solved ? Thanks
Hello, I have the same issue, but adding the permissions to the manifests didn't solve the issue. I have only 2 manifests in the application an...
Hello, My «solution» was to call ActivateInputField multiple times, like so: private IEnumerator ActivateMyInputField() { for (int i = 0; i <...
I'll reply to myself: I was loading the asset bundles from a scene loaded at runtime. And it seems the lighting parameters are not loaded from...
Hello, I have the same issue, did you find a solution ? Thanks,
Hello, I am using successfully the AssetBundle system to export and load 3D objects. There is just one issue : the materials / shaders loaded...
This solution worked for me too
Thanks a lot for your fast reply. It solved the issue!
Thanks a lot for your reply. I have more information about the crash, here is what we see in the log file: [SPOILER] Maybe it helps? Thanks!
Hello, First of all, thanks for this awesome asset. Working perfectly. We have an issue on S7 / Android 7.0 : is seems the app is not asking for...
Hello, I already asked the answer on Vuforia's forum, without answer, so I'm trying here as it's maybe more Unity-related. I'm trying to...