A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That should compile to the same IL, var is applied at compile-time, not runtime.
Occurring on the 4.2.2f1 release too, same repro, same output. Any clues? I'd rather not write my own mesh-based terrain just to circumvent this...
A quick demo of the tile loading/unloading, still lots to do but it's a start :) [media]
Yeah, weird one here. I get this segfault whenever I try and create an instance of UnityEngine.TerrainData, tested on my S3 and other random...
Been messing with this over the weekend, the terrain is just simple perlin stuff atm but the texturing and object placement are rule-based. Eg,...
Basically it means you'll be able to network CE and Unity as you would two Unity clients now, using RPCs and field serialisation, for multiplayer...
It's Saturday night and I'm a bored insomniac. I decided to make Unity speak to CryENGINE3: [img] Next up, basic serialisation across the...
I'm not much of a UnityScript expert, but I was under the impression that it didn't support things like proper events, lambda expressions etc....
Pushed an update: Added the WIP 'Hub' world with a shop, and an entrance to the Prison Break level set Players have inventories (accessed via the...
I'd like to make it a proper commercial game one day, preferably before my 20th birthday next September to meet my weird goal of releasing a game...
Ah crap, I deployed that build with network debug enabled, and I've yet to move the spikes over from RPCs to proper serialisation. You can imagine...
Avoncya, meaning “to progress”, is a crossplatform multiplayer RPG for Windows, Mac, Android and iOS. Not that I’m ambitious. The Game The game’s...
You don't even need alcohol; just split a group of programmers into two teams, each with their own naming and capitalisation conventions, and...
I see. Strange, as I'm not using any external code aside from Aron Granberg's A* pathfinding, and I used the pathfinding for quite a while without...
This is a very weird error that's cropped up recently in my Android builds. This is seemingly being logged as an error every frame with on-device...
shifty: Increase shadow accuracy and you get more artefacts, particularly in self-shadowing. Welcome to gamedev, the wonderful world of tradeoffs :)
Yeah, haven't got much of a description for this one :/ Background: it's a cross-platform project (Win/Mac/Android/iOS) where the only real...
Oh of course, network debugging :) Had it set to informational, totally forgot about the log overhead from that, particularly when I sent a few...
Really bizarre issue here. I have some AISpawner instances that handle server-side instantiation of enemies. The code is incredibly simple, and...
Industrial quantities of indie stereotypes right here...