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Found an answer to this question here:...
Thank you so much. I am having luck with FromToRotation by setting the rotation to Quaternion.FromToRotation(Vector3.up,hit.normal). The script...
I have a cube and a terrain object. I'm trying to cause the cube to orient itself properly with the terrain. For now I have my cube floating above...
I am making a stupid snowboarding game… just as a learning exercise. So my initial stab at this was to create a flat ground plane and a rigid...
Hey, this is fantastic. I've been working on a game that requires mechanics/physics similar to snowboarding. I've been playing around with...
Ok, so I am making a stupid pool game for the iphone. I've been using the mesh merger script to make all the balls into one mesh and reduce the...
I am using the meshMerger script on my group of balls. That requires one material, right? I believe that if I use multiple materials then this...
I am making a pool game as a learning project. There are 16 pool balls. I created these pool balls in maya where I edited the uvs so the balls all...
Thanks so much for the tips. So much to learn!
As a learning exercise I made a simple billiards game with a pool table, 16 balls, a single light, a camera and a gui button to switch between...
I could be wrong, but it seems like the iphone classes are completely absent from the script reference. Am I looking in the wrong place?...
function OnGUI () { if(GameManager.instance.isShootMode) { if(GUI.Button(Rect(10,10,80,80),"Shoot")) {...
I'm working on thing where the user can push a ball with their finger much like in shuffleboard. To start off I'm measuring the beginning and...
The documentation is a little sparse for positionDelta and timeDelta in the iPhoneTouch Class. When it says "position delta since last...
well, my problem with update is that it's only called every frame, and a gesture would need more detail than the frame rate.
I am trying to get a finger flick gesture scripted for the iphone. I realize I'm positing this in the general scripting forum, but I think it is...
I have a marble sitting on a plane. Originally I would rotate the plane on it's x and z axis causing the marble to roll around - a simple version...
I can't be the only one having this problem. So many times I am editing my project and forget that it is still in play mode. Somehow that mode...
Thanks for bearing with me. I had been selecting only the object instance, not the object in the project folder. So here are the import settings....
looks like import settings option is grayed out and I can see no idication of why.