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I think I found what was the problem, some elements on the prefabs have been scaled down, maybe to fit on the prefab that contains all elements....
Hey guys, great asset, I've been using it and it's pretty good. I have some requests for future updates, I may not be using it the correct way so...
I got the same random error, now a lot of default sprites are missing! This is really bad.
Hi Ricardo, do you have more information about the progress on AT2 for mobile? Thanks for the videos.
Awesome thanks for sharing :)
Any chance you can write some uniRX extensions to make DOTween observable in some cases?
I only hope they manage to produce a light leak free solution without requiring geometry optimization and a way to manage the inclusion of...
Who are you? Francisco Hermida, independent developer. What kind of game are you trying to build or would like to build? Architectural...
On baked lightmaps and on my specific scenes this is what causes 99% of the light leaks, and I have to manually do what a autobollean tool would...
I was asking people the other day for some kind of tool that would fix this type of problem, I explain it in detail on this thread...
MY EYESSSS [IMG]
I think that solving the real time light problem would be much simpler than solving the lightmap problems. You could just model some sort of cover...
Here is another attempt to explain what I'm looking for: [IMG]
The idea is not about polygon reduction or decimation, it's is more like an automated cutting of polygon >>excess<< so you don't get light leaks...
So I've used the kinect fusion as my example, because it was the closer tech I could find to explain what I need. The similarity is that you move...
Is there any technology similar to kinect fusion that instead of scanning real world scenes would be usable to scan 3d scenes? [MEDIA] I look...
Windows 8.1 has DPI settings to scale elements on the UI quick link here
Remember that windows can get high resolution displays too, it's not only for mac users.
Any chance to include features like you find in github where you would be able to report issues on specific documentation pages, and then...
+1 Best Unity game ever, can't wait to play with some friends