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This is pretty exciting news! You can get a lot done with vector like graphics in Unity now if you are willing to build your own true type fonts....
Hey there! Your asset looks very interesting but the EULA on the store page is not something I'm used to seeing on the asset store. Are you...
Reusing the same private field name in a parent/child class causes the error intermittently. It happens to me without the [SerializeField]...
The update works great! Thanks for the fabulous support Dustin. Thanks also for picking up on my flub of the deserializer call parameters. I've...
Sorry. I meant that the binder is ignored completely due to compiler defines. This is from ReflectionUtils.cs. I see that you'd need another...
I think the root problem is really that the entire binder class is ignored in Unity (NET35). The binder class includes BindToName and BindToType....
Maybe I'm doing something wrong? I think Simple is the default but I changed my gist unit test to include Simple explicitly and it still fails...
You are right. I was trying to override a non-virtual method. I've fixed the gist by removing the override keyword. The BindToName method does...
Is Newtonsoft.Json.Utilities.ReflectionUtils.GetTypeName() used in stock deserialization? If so, line 161 of ReflectionUtils from version 2.0 has...
We build for the common Steam platforms Mac/Win/Linux as well as iOS, tvOS and Android.
Thanks for looking into this. The entire Binder is ignored in Unity. The implementation I posted on Github doesn't work. I just would like it to...
I put up a simple unit test case to show what I'm trying to do. https://gist.github.com/robertwahler/b3edba62493672c058955bbce07d5790 It won't...
Yes. I'm using 2.0. Thanks for looking into this.
I'd like to remove the AssemblyName when using TypeNameHandler.Objects similar to this StackOverflow question....
Wow! Thanks for posting your rewrite of unityloader.js. I have similar issues. Maybe if you post an open LICENSE with your code on GitHub Unity...
We have to completely delete the local WebGL build folder before running "BuildPlayer" or we get unexpected results.
Thanks for the tvOS change ideas. I tried that and the system runs without error but I'm not sure how the lack of a cache affects the system. I...
Any chance of tvOS support? It looks like you can provide support as long as the cache system is modified to use PlayerPrefs and strictly limit...
SRDebugger looks like a nicely engineered system. I'd love to use it on Apple TV. Can you drive the UI using just a controller? I tried driving...
Are there plans to support Unity 5.3's tvOS target in the Native iOS portion of the bundle? I'm specifically interested in the key-value iCloud...