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I found this problem using WorldSpace ParticleSystem with particles burst at time 0. I solved this problem by delaying the burst time a little bit...
Some GIFs to show the gameplay: Main Menu [IMG] Drive, jump [IMG] Fly! [IMG] This game looks like an endless-runner, but it has a finish. [IMG]
[attach] Hi, I'm Gao Ming from Spotlightor Interactive, an indie game studio based in Beijing, China. We've just released our iOS action game...
Burn yourself and illuminate the nearby environment.Maybe not quite unique.:D
[attach] "Candle Man" was my LD#27 competition entry and won No.27 in overall. So, after the competition, I decided to spend more time to...
Also, AudioSource.ignoreListenerPause doesn't work. When you set AudioListner.pause to true, audio sources with "ignoreListenerPause = true" will...
Exactly the same problem. I use AudioListener.volume to control the game's SFX volume. It works in Unity 4.1, but not in 4.2!
I've achieved better result with UV-Animation on iphone 4, because the TextureOffset makes much more drawcalls - which is a FPS killer on mobile...
I encountered this problem too. iTween does everything well when "timescale = 0" if the "delay" is 0. If you tween with a delay, the delay time...
Unity 3D Graphics combined with Flash augmented reality - here is my entry: [IMG] The creature comes from an ancient Chinese book called "Shan...
I encountered this bug too and have made a fix for it. Now the XML reader can parse element in these formats: <node/> <node height="2" width="2"/>
Thanks for your great work! It really helps a lot and I think it's much easier to use than TinyXML on the wiki.
Awesome graphics!
iTween is so helpful for those who have been quite familiar with the tweening library in ActionScript,like me :D
This little experiment is inspired by bartek drozdz's article:...