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Hey guys, another question about audio. Is there a way to change AudioSource's Roll-off values by scripting? I have a gameobject, which can...
Hi guys, my question goes a little bit deeper into audio theory and technics... and I hope someone finds it useful and interesting ;) Well, the...
I'm very new to programming and using Unity, but I've come across a similar situation too. At first everything seems to be working, but if I add a...
This question just came to me one day, out of curiosity... Is it possible to add environmental effects on audiosources, such as reverb or echo?...
You know, I've been suffering from similar bugs. In fact, sometimes my object disappears and spawns randomly, without the animation. And to make...
Which scripting language you use? I concentrate on C# myself, and noticed that it's "dangerous" to use f.ex Update() to play audio :D Since...
Unbelievable, it works!!! I mean it's unbelievable how simple the solution was. Thank you so much :) I noticed that I had misunderstood the...
Thanks for the awesome advices. Unfortunately I couldn't find the solution I'm looking for. But it was my mistake to leave one very important...
Hello everyone. I'm very new to Unity and C#, and my question might be a strange one: Is it possible to pause the Update() function? Here's...
I'm quite new to C# and had some experience from Java SE/ME. My problem is following: I'm trying to switch the background music between Scenes,...
I'm very glad that I found this section of tutorials and especially in C#. But I'd like to see more C# in audio-based scripting, all the way...