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Firstly, my first Unity game, Starcruiser, is VERY close to first release! :D I have spent nearly 1000 hours, or more, over the course of 4 years...
Yes it will work perfectly for a lead target indicator. When I was testing this I had 3 sphere meshes, red, yellow, and green that represented the...
Hmm, did the Unity devs remove this? I get "BCE0005:Unknown identifier: 'EditorApplication'." I'm wanting a script-event to pause the editor...
I have a nice solution here... http://forum.unity3d.com/viewtopic.php?p=359043#359043 Hope you find it useful :)
After looking through the (surprisingly) very few posts found on this subject, I wanted to give it a shot. After scratching my head for awhile...
After 4 hours of head-scratching-script-reading-mayhem, I have found the "joystick right" problem. In the Input Manager (Edit>Project...
"2- reverse dependency (script would show all the GOs that contain it)" I have also had the same idea, but with any asset rather than just...
Problem solved! rigidbody.useConeFriction = false; I have been building a pool game for a few days and had the same issue with the cue ball...
Length worked great. I spawn the asteroids from a script at game start. So now it counts how many there are, when i destroy one it decrements,...
^BUMP Surely someone can help me further... FindObjects seems like the easiest way to do this, but it is giving me a hard time to say the...
OK, still new to scripting so an example would be great. I Tried FindObjectsOfType(rockcollision).length and i get MissingFieldException:...
I have a prefab of an asteroid and a script that creates instances at game start. I want to have a counter (OnGUI) that shows how many remain as I...