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This was really helpful. I only wish there was a way to exclude the Editor folder and this script within it from the package.
Thank you! It was TinyWall blocking java.exe
The UnityShadowLibrary.cginc that get's installed by NGSS is overwritten by MLS, and NGSS will still work 100%?
So the UnityShadowLibrary.cginc that get's installed by NGSS is overwritten by MLS? I'm using the latest version 1.96.3 of MLS.
The following error keeps popping up when trying to switch between lightmaps at runtime. It seems as though the light probes are missing, do they...
The documentation states "If you are using or intending to use the NGSS (Next Gen Soft Shadows) plugin, then you first need to follow the steps to...
I excluded the "UnityStandardShadow.cginc" file, and now everything is looking good. As far as I can tell, I think I can live without this one.
Is there a way to use Amplify Occlusion post process OR HBAO post process with NGSS? Whenever I try to combine one or the other with NGSS, I get...
I ended up writing a new script from scratch, works like a charm. Thanks for the advice.
I'm getting the following error when I apply my custom one click to a spawned character at runtime: NullReferenceException: Object reference not...
Same, not working here. Could it be that it's a single use code? I actually did use it on another purchase in the past week.
Is this uncensored?
Thank you for sharing! Having the mixer window open indeed fixes it for us. It's hacky, but really nice to have at least some temporary relief....
After importing my project onto a new PC, I am faced with 80+ errors every time I press play. They are all related to the following error, but one...
Same problem here. Did you ever find a solution?
This is great, but i can't find anything about this in your documentation. Would you be abler to explain or show more in detail about the eyelid...
Thanks, that was it!
Asset store version is still 1.3, where can we get 1.4?
That's awesome! Would you be willing to share the BIRP frag shader? Edit: Found it here [MEDIA]
HBAO is now working perfectly with VertExmotion. For anyone else who runs into this compatibility issue, the solution is simply enabling "Vertex...