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Similar experience here. Also didn't do gamedev in years, except updating a mobile game until recently (from 5.x). In doing so I definitely got...
So I couldn't build my Android project with Target Api Level 29 because "Update Android SDK" failed (Unity 2019.4.3f1), but found a solution and...
So I openend Unity again after 5 years and was a bit overwhelmed with all the new options and increased complexity. I definitely agree with the...
Reminds of this quote from a Cliff Bleszinski interview: And yeah... he's right. We all have. We must accept it. It's just the way it is.
As elmar1028 said - constantly changing. You can jump around like a wild hog hunting down the "best" ad network and in the end you'll find out: if...
Hurrr... The reason seems to be that I use "World Space" on the Emitter. It should emit in world space, so the particles don't cling to the...
In my game the moving protagonist sometimes emits a particle "Poof" (World Space, 15 one-colored-particles at once). While it works correctly in...
Holy crap... got the exact same issue. Patch releases can't be used to build Webplayer? Not good. Project can't be downgraded and neither be...
I tried out the automatic icon resizer from Unity, but the result in the Xcode project is unacceptable. It's like the worst way of scaling down is...
@Izitmee Thanks! Tested it in both projects and found no other issues. I believe it was the same reason when changing scenes, that maybe a...
Ah, I c. It's just because Kill() produced another issue (which I need to reproduce as well), so I randomly tried Clear() instead. However I have...
Wait... this is totally confusing... I called DOTween.Clear(someObject.transform) - which shouldn't work anyways, because it should only...
Ok, there is an issue I encountered - not necessarily a bug, but not clear when using it: When I use DOTween.Clear() all Tweens are clear,...
I agree, that would be great. It has even been mentioned on the feedback site. Time to split some votes I guess...
You are right, it definitely works within the given methods. The error comes from the fallacy, that before any OnEnable() is called, *all* Awake()...
Hmmm, is there a trick to initialize DOTween correctly? The Init-call doesn't seem to work in Awake() or Start() - only in OnEnable(). I have a...
Is the code metrics option in Monodevelop gone or hidden?
I also had totally weird issues when upgrading my old project from Unity 3.6->4.2->4.5->4.6. No errors on upgrading, but the GUI was totally...
Can this be reproduced? I upgraded my project now from 4.6.0f3 to 4.6.1p2 and scenes save correctly.
After Gabe Newell investigated why it was pulled, he apologised and put it back on Steam. Artistic freedom shall live on :)...