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Sure - Unity 2020.3.19 { "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.burst":...
I had a very similar issue, same error but no related to uibuilder. It went away after moving my runtime .asmdef file to another (empty) folder...
So it seems IUnityLinkerProcessor was deprecated in 2021.1: https://unity3d.com/unity/whats-new/2021.1.0 What's the recommended replacement that...
I had to do this at work and ended up using reflection to call the private unity apis. There is a Client.AddScopedRegistry if I remember correctly.
I've got similar issues. For me it's also alternating between wildly inaccurate and accurate during runtime. Did you find a solution?
I had a go at the GenerateAdditionalLinkXmlFile / IUnityLinkerProcessor approach, this is what I ended up with: #if UNITY_EDITOR using...
I was accessing Screen.width from within callback in OnInpsectorGUI. It seems it is correct if I call it from within MonoBehaviour.Update(), though.
So I think this is a bug, but it's hard to tell, since it isn't really documented what will happen to Screen.width/height when a device rotates:...
Yep, that was it. Thanks! A bit confusing that the generated reflection maps keep being used when switching from high to low, they only disappear...
I have a bunch of real-time (on awake) reflection probes in my scene, and they work just fine on desktop and webgl. On android, however, whenever...
It doesn't matter whether you upload it in a zip or not. What matters is what you select in the unity player settings, which affects how the...
Sorry, I don't really know. I don't get the error on windows, and my CI setup runs gui-less. I do have a linux desktop distro installed somewhere,...
> Do you recall whether there was a good error message that pointed you towards the direction that ffmpeg was missing, I wonder if we have any...
Same issue on 2020.3.4f1 and input system 1.0.2 tmp 3.0.6 EDIT: workaround of using "both" worked for me as well.
@jukka_j Yes, on ubuntu docker. It was a missing ffmpeg dependency. Thanks for following up :) https://github.com/game-ci/unity-builder/issues/223
I also wanted to do this. Sadly, I ended up porting most of my shader graphs to hlsl and now I only use shader graph for very simple top-level...
Seems it was ffmpeg that was missing from our images: https://github.com/game-ci/unity-builder/issues/223#issuecomment-788965043 @jukka_j Perhaps...
Yeah, sorry. I'm just doing a regular windows desktop build manually and then shoehorning it into my pipeline.
@Amogh_Subhedar No updates except it's still an issue in 2020.2.3. Only workaround I've found is to build on windows instead. Have you tried...
For the show don't tell coders out there: If you just want to load a single scene once before running all the tests public class Tests {...