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Nodes are not in C++. Do not treat native code as a full copy of MM, but only written in C++. Only resource-intensive calculations are brought...
I just wanted to say that it's not about adding some parameters to c++ code. But if you want to make your own implementation of voronoi in in c++...
Sure, on GitLab, it's part of MM Core, so it's free and have sources avaialble. But just in case - you won't need it to do the offset. In C++...
Under displacement - do you mean offset, like in Noise node? Really, why doesn't Voronoi have it? My loss, I will fix this.
Got it, thank you! Will expose it to node's advanced parameters. Sure mapMagicObject.IsGenerating () Finds out if MapMagic is currently...
Done! It works, will be available in the next update. I've started to look into this, however can't wrap my head around what margins you are...
It would be handy if you could post the screenshot of your graph here. This might work - you can add slightly add (with 1% opacity) to the biome...
Well, actually it is really so - tiles do not exchange information on what they have generated. Otherwise the generated result will depend on what...
Do I understand it correctly that you want to scatter objects only where biome mask intensity is 100%? If so there is a way to do it. Biome Blend...
Thanks for finding that out! Yes, this should increase the performance. I will check that undo works properly and do the same for the next...
Well, yes. However it's implemented only for the new spline engine, and doesn't work with current one. I'm not sure that the new system will be...
To be honest I don't even know what these assets are :D But I believe other users might find it really useful. Probably it requires some specific...
Something's wrong with my provider. As far as I understand site and email are currently not working. Try to fix it ASAP. Sorry for this. Feel free...
Wow, I'm on TV! Have you checked demo scenes included with MM? Tutorial Splines scene that makes roads avoid mountains and steep slopes with...
Could you please check - if you unpin all the tiles, will your friend will able to load the scene with no terrains in it? If so, it's worth trying...
It's hard to say without seeing the whole graph. Maybe it's worth trying to use Splines/Floor node before the Stamp?
Logical AND is Multiply: if both inputs are 1 it gives 1 (1*1=1), if one or both inputs inputs are 0 it gives 0 (1*0=0) BTW logical OR is Add:...
It's hard to say for sure without seeing the graph. Could you please make a screenshot? You can generate spline infinitely without using script -...
Are you sure that the pivot (not the center) of the object is located inside the lock? Some prefabs have an offset, you might place them by...
The Brush has already Road preset - you can start with it to make your own. In short - Import is a wrong node to start with, it applies small...