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I have nothing meaningful to add, just wanted to say: Yep, same here.
Thanks guys! That's pretty much solved the too brightness and color issues. I'd just about got the color tinting working but this method has...
Yeah it's a spec shader: [IMG]
I'm hoping someone here may be able to help me. I really just want the standard shader but with a color input that affects only part of the...
Nice idea, it certainly is majestic :D
My idea, a wonderously weird chest of drawers. [ATTACH]
Congrats winners :)
That's looking very cool. Regarding the vert count, I get different numbers in 3D Max, Marmoset and Sketchfab. So if anyone knows a definitive...
You're right, I can tell you from loading it in Marmoset that shadow do add a lot, I did try once but I'll give it another go. Edit: I just...
A cool idea, it's hard to see the little person on the bridge though, maybe if they had a torch or something it's be easier to see? Also in the...
Thanks :) Can you link to any images showing what what you intend to do?
Maybe tell us a little more about what's going on, reference is always a good thing too. Is it a canyon with a natural rock formation for a bridge...
I'm pretty much finished but since there's plenty of time left I may not be able to resist tweaking it further. [MEDIA]
Looking good, it kinda reminds me of El Caminito del Rey, which if you're not familiar with you should check out, it's pretty amazing.
That's a cool idea. If I may be so bold, can I make a suggestion? You could make it look a bit more dead with some small changes: [IMG] (A little...
Oh, I'm so used to only looking at triangles, it's actually 2100 verts and 4100 triangles... I keep making that mistake :P Hmm, so now I need to...
Sure: [IMG] To my shame I was a bit lazy and used automatic optimisation for the low poly.
About 4000 so the rest of the scene is going to have to be quite restrained.
Progress: [IMG] (Marmoset beauty shot). Now to do the rest of the scene.
I would have thought that was fine since you're still starting from scratch with the modelling and texturing, but then Thomas is a stern taskmaster :)