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Is there anything in the documentation or elsewhere on the forum stating that this is bad? [ATTACH] It seems to be very much the intended thing...
AFAIK, these techniques require motion vectors and a depth texture, which makes them non-trivial to implement. It's not just a postprocess on the...
Is the AI gold rush such a big thing in China?...
Mobile/indie devs are getting ever more ambitious, though. They might not have AAA-level asset production capabilities, but they do have access...
Unless you need to target mobile, Switch, or the many Windows machines without a 'gaming tier' graphics card. A single 'Scalable Render Pipeline'...
It's surely going to cost them more now to hire/retain top talent now than it would have done 6 months ago.
One big step towards improving the SRP situation would be to unify the postprocessing, antialiasing, and upscaling side of things, so that when a...
Components on GameObjects are literally what 'unified' Unity. Every move away from them turns what was an incredibly beginner-friendly engine...
Also, relying heavily on asset store packages to provide features that Unity is missing can be a significant technical risk, especially when...
I really wish they'd just improved uGUI rather than effectively chucking it in the bin and starting an entirely new system. Personally, I don't...
AFAIK, UI shaders are the same across all render pipelines. I've never tried to create one with shader graph, but code-based shaders are fairly...
If you want to make a *good* rhythm game, you most likely need to create track-specific gameplay markup, and custom tools for editing it. It's not...
For all the pain points with more recent Unity versions, nothing has come close to the removal of Beast. That was a bit of a disaster for a...
I'm trying to deal with mouse vs controller woes by implementing a custom Selectable that only shows/updates the selection when using...
Don't get me started on RenderTarget changes... I'm working on a URP project in 2021 LTS that makes heavy use of custom RendererFeatures...
If you were a malicious 'l33t hax0r', you'd maybe modify the game executable to spam the 'game installed' message to Unity's servers repeatedly...
Another year on, has anybody got any solutions for this? Seems like we need an equivalent of Cinemachine's 'OnTargetObjectWarped' for audio...
Didn't find the exact cause, but it turns out that it only happened when I had a script loading my 'boot scene' on Awake(), (so I could run the...
I'm getting the "Recursive call detected in PluginManager::RefreshPlugins" (spewed 8 times whenever I press run), but surprisingly for a Unity...
And this is why the Unity users need to know which teams faced the axe...