A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello there! We have setup a character unit prefab, including the skinned mesh, the ragdoll setup on the joints, some attached weapons and so on...
Hey, great plugin, found a bug: on Unity's WheelCollider component, the Spring/Damper values can't be modified at all if AdvancedInspector is active!
Hello I'm the latest AudioToolkit 6.7 and I have a simple problem on the AudioController, the "Play" button for the sounds is disabled, there is...
Hey, thanks for your previous help, I found a bizarre issue: when using Lit shaders on skinned meshes, sometimes they don't receive the...
Hi again, Seems like the "no shadow tinting on lightmapped objects" is a unity limitation, not Core related, doesn't seem to be possible to do...
Hello, awesome job on this shaders! I'm trying to move my project to core framework but I'm encountering a problem using Light shaders with any...
Hello! thanks for an amazing tool :) I'm having an issue when using Multi Mesh Baker and checking "generate new UV2 layout", when hitting Bake I...
Thanks Rafes! indeed, it's very convenient to use strings, I think I am going to build a static class with references so I can call a method to...
Hey fellas, great job on this tool I have a question, when you .Spawn a ParticleSystem, you can't call it using the name as a string, and you...
ah that is great, I got it working, many thanks :)
That looks pretty good, but it's a bit too contrasty, I tried turning it into a half-lambert shader, something like this (from a UDK Team fortress...
@Izitmee: thanks for the reply, I think I wasn't very clear with my question, sorry What I meant exactly was to tween-rotate an object around...
Hej Joachim, incredible tool ! I have a bit of a newbie request, I was wondering how to go about building a toon-ramp shader with some kind of...
First thanks for an amazing plugin, awesome job :) I'm having a problem tweening any object using local rotation. Simply making a primitive,...