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Creating a project and using that as the base for new projects does at least have "that issue", but one could argue if that's actually an issue. I...
Pretty sure this is the job/message that pops up in Unity and blocks me periodically even though I'm not even touching Rider:...
I'm on version 3.0.24, but Rider has become completely unusable for me with both insane CPU usage as well as memory usage. It feels like this...
I actually reverted back to 2022 due to this. There was no way to fix this in my end and I thought it looked so bad it reduced my enjoyment from...
Lol, this is absolutely tragic. Probably a sign of things to come from all major corporations though. Hah, right. I have every concern...
Thanks for investigating, but this is not fixed in 2023.1.0f1 btw. I downloaded that and tested my project there now. Same exact problem for me....
Why is there "Editor Text Sharpness" slider that we're supposed to try and manually tweak now? No value makes it look good, and text in different...
This is maybe the same problem? https://forum.unity.com/threads/urp-shadow-flicker-after-upgrading-to-2022-3-1f1-lts.1448665/ No solution, but...
Experiencing the same. For me there are no visible issues in the editor in scene view if I'm not in play mode, but if I enter play mode I get...
Since you posted so many nice screencaps to illustrate your problem, here's mine. I'm showing the full height of the inspector to illustrate how...
+1 I have a project where I ended up with an inspector like the one you're showing here and I was wondering if I had assets, packages or custom...
It's what they do :p I'm pretty sure they've removed most of the actually good projects they've made through the years, but they keep the...
One question regarding this water system, and I guess Unity's general idea/goal with HDRP. I've been playing a bit with the Crest water asset in...
Thanks for this. I suddenly got this error for the first time when reimporting my library and that led me to this issue...
This script fixes the problem for me: using UnityEditor; using UnityEngine; [CustomPropertyDrawer(typeof(Quaternion))] public class...
@crowmaster Did you conclude with anything here? I upgraded to Unity 2022 and encountered this myself now, but this seems to differ from your...
Answers 1 seems to be winning the poll so you should go with that. It's how I would have designed such a system myself, so that's a good option.
Slightly off-topic, but what I don't understand is that Unity must need game developers using its engine to make money, right? From what I've...
This is so depressing. Gigaya was the first announcement in years that made me hopeful for the future of Unity, then they effectively reverted...
From my limited experience I would imagine the Unity editor to be good enough to make additional levels with existing assets for a game like this....