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Responded more thoroughly in email, but this is an old topic by this point and I'm no longer aware of how ScriptableObjects are really treated,...
Apologies if I'm misunderstanding, but if you mean that you need it to affect items further than 1 level down in the hierarchy from the "parent"...
I haven't really looked at this, but simply extending it would be something like: public new void ClearSelection() { base.ClearSelection(); }...
Localization in my experience depends just as much on how you receive and want to process the files from the person/people/agency you hire to do...
Updating a ListView while people are scrolling through the same list, without losing their places, would be a really bad user experience IMHO, but...
Honestly, I wouldn't even bother at this point- everyone who wanted path generation when this started has long since figured out how to manage it...
This forum is for UI Toolkit, also known as UIElements, which uses UXML/USS files to construct and style the interface, but it sounds like your...
This isn't really a UI Toolkit issue, it's a WebGL security feature IIRC. I believe in order to copy from a WebGL app to your system's clipboard...
This looks like a UGUI problem, you might be better off posting in the UGUI forum for support.
UIElements is almost definitely sufficiently performant itself (though I'd hesitate to say it's "better" than native code, of course), but Unity...
Disagree with everything Thaina and TJHeuvel-net have said. Very little of that unsupported functionality sounds "common" to me despite how many...
See this thread for one possible reason for this- namely, that View Data Keys must be unique, or else they conflict. I believe that UI Builder...
Packages for RMS and RMS Lite (free) have been deprecated on the Unity Asset Store. Parnassian Studios will no longer be using the Unity Asset...
I tend to agree with StarManta's stance more on this, though yeah, there are no absolutes. A tool is a tool, and if you look hard enough and long...
No one mentioned not liking how Unity does it- Unity just doesn't do it. That isn't Unity's fault, it doesn't promise a one-stop solution to every...
@bazzawood Service locators and dependency injection are both just different approaches to IoC- in other words, putting aside the pros and cons of...
I've actually come around just a little on ScriptableObjects for logical processing. It goes against their nature as "data bags" for sure, but...
Worth noting I think in the interest of being pedantic (and possibly stopping another discussion on this that may occur down the road before it...
All of this is built-in functionality, and the OP explicitly stated that the IgnoreRaycast approach wasn't an option (nor would it be anyways...
It's almost definitely because of the GameObject instantiations- there are some other optimizations you can do, like setting the list size right...