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I have an app that needs to run for several days, and sometimes the memory usage jumps unexpectedly high. What are my options for figuring out...
Is there any way to get the source code for Unity's [Server] attribute? I'd like to create a custom attribute that works the same, except that...
When working with Tilemaps in the scene, is there an easy way to change the Tile Palette's "Active Tilemap" to whatever you have selected in the...
In retrospect this is obvious, but you can also run into this problem if the Game Object you're moving is a child of a Grid component.
I'd like to make a change to an object in the scene with a PreExportMethod. I am trying to use the following code, but I get a null reference...
I started having problems a little while ago too. I can no longer load any of my build history, so it seems like something is down over there. I...
Thank you both, I hadn't heard of NetworkServerSimple but it sounds like it should be perfect for what I need. Is there somewhere I can see a...
Is there a way to have two separate Network Managers at the same time? My project allows for multiple servers to be running at the same time, and...
I'd like to keep the Player object around for a little while after a disconnect, so that players can't avoid dying by just disconnecting. Is...
I read that the 5.6 release now supports NavMesh in the 2D orientation, but from what I can tell, it still doesn't support Collider2D and requires...
When I send a child class via RPC, the variables from the parent class are lost. Could someone help me understand what's causing this? Here's a...
Any ETA on this? Please just let us know if you decided not to add it. It's been nearly two years now...
This is really great to hear, I've been hoping for this for a long time. I actually implemented multiple PolyNav2D instances in an old version,...
Awesome, this was the problem for me as well. I ended up marking the Plugins/WebSocket/WebSocket.jslib as excluded for WebGL builds, so that I...
Yeah, no luck here either so far, unfortunately. I've spent a few days trying out various build settings, Unity versions, commenting out sections...
I'm running into this same error with my project's WebGL build, and haven't been able to figure out why yet. Going to be doing some further...
Thanks for including the steps and explanation, Ashkan. Sean, is this something that Unity might eventually include? I will eventually need...
When a player disconnects, I would like to keep their GameObject in the scene for a little while, rather than have it immediately destroyed. Is...
I'd like to stress test my application to see how the server performs under high load. I can instantiate thousands of "simulated" player objects,...
Thanks Wihtman for putting together this great summary of the steps for sending and receiving messages, it was really helpful.