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Hmm, just seems like it is complaining about www.audioClip, once I changed this to www.oggVorbis it seems fine.
Is there any information about what could be causing this issue: Streaming of '' on this platform is not supported...
I was running into the same problem and found that the best way to check if an assetBundle has already been loaded is to compare www.bytes md5...
I have an issue with objects that are displayed by a camera's targetTexture (i.e. the RenderTexture) not displaying any objects that are using...
Thanks Aras! I guess that means I have to choose between using the vertex color (with the ColorMaterial AmbientAndDiffuse) or using external...
Reading the docs (again) I found this quote: "Vertex lights are rendered using "vertex" passes (see pass tags). All lights are rendered at once,...
I am trying to use the vertex color of the object for vertex lighting calculations but can not seem to find any shaders that reference how the...
Are there any examples of masking of a viewport? I have done some attempts at this through bliting as well as doing GL draw calls in the camera's...
Thanks for the reply andeeee, that is clearing the screen. Do you know if it is possible to blit with a texture with alpha values (as the source...
I am wondering what the expected behaviour for OnRenderImage is if I do not set the destination RenderTexture? I am trying to render multiple...
Thanks for the replies, the uvs I am dealing with are very specific and are setup in such a way as to minimize duplication in world space and even...
I have been working with RaycastHit.textureCoord and find it to be very useful, but I was wondering if there was a way to access a world position...
Thanks for the reply, and believe me, I wish it wasn't complicated :P The texture size is small but it is done for a significant amounts of...
I am wondering what is the better solution. Having multiple materials on an object with small 64x64 textures (possibly between 1-10 materials...
I think this may have to do with adding a skinned mesh renderer and not setting the update offscreen... I changed that one line...
Thanks for the reply, I am currently running Vista so it seems like it may not be OS dependent. I am creating and destroying objects and also...
I am getting the following error when creating and deleting objects while testing in the Editor: m_IsVertexBufferMapped...
Instead of dealing with resizing objects it is probably better to just used the GL drawing methods to draw the texture onscreen and then read the...
I think there is too much code to be useful at the moment :) I will try and narrow it down to a specific set of functions to reproduce the error,...
I have seen this too, usually while trying to download assets in the editor? Is it possibly a network timeout? Or is there a limit of the number...