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I managed to solve my problem by working around the issue, see...
Hi, I've got a scene with about 1600 2D colliders set as triggers and a rigidbody that is disabled. The problem is: when I move all triggers at...
By the way, the solution is obvious (for anyone who reads this later). Just wrap the inside of the problematic method in #if directive like this:...
I just realized after reading this: http://stackoverflow.com/questions/3788605/if-debug-vs-conditionaldebug that it's actually expected behaviour....
Yeah, it looks like the ConditionalAttribute only works for custom defines. It works as expected with my own defines, but when it comes to...
I'll be waiting for the fix anxiously, since it's kind of a showstopper for me :( By the way, the issue is still present in 4.2.1.