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Getting this on Unity 2020.3.23f1. [ATTACH]
No it's not, at least for me. EDIT: Wait I just realized you had paused Unity. For me the issue only manifests when running an empty scene. No...
Voted on the issue. Happens also on my machine. All cores are pinned at 100%. WPA shows multiple threads doing some DirectX 10 work: [ATTACH]...
This is how I fixed it (at least in edit mode): mesh.SetTriangles(new int[0], 0); Not calling Clear of course leads to a problem where old...
Are you frigging kidding me? All this time we've spent waiting for scripts to compile is actually time spent on string compare? :D How did you...
This does help greatly with the compilation of scripts, I bet. However, it does not help with the reserialization of assets after the compilation,...
After finally getting fix for the UI prefab apply bug described here, some of the layouts in our game started to jitter. I was able to pinpoint...
I solved this by having a separate InstanceTool to which all components of certain type register to. Then I use that register to verify that if...
Today is next week, almost end of it. I assume the patch will not be out today... next week, then?
Just ran into this in Unity 2017.3.0p3. The repro is simple: Create an empty UI prefab Add TMP Dropdown in it Apply prefab The dropdown items...
Yeah, I can confirm this happens also on PC when you enable script debugging in dev build, run it once and close it. Not amazed that this issue...
I found that using profiler with deep profiling will crash the editor sooner or later: https://twitter.com/snlehton/status/805735137942130688...
Yeah it seems that error comes from a animation that does not contain any animation keys. Incidently the default animations created by the UI...
Yeah happening here as well :( Just upgraded to 5.4.1f1
Did some testing. This is Unity on 5.4.0f3. I made a WIndows standalone build, and extracted the icons out of the executable. The difference in...
Hi, Unfortunately this is not related to Draconus Icon Manager but something in Unity. Otherwise we could have fixed it already :( They now...
Hi, We recently purchased Playway Water and we're really happy with it. However, we do have a quite specific issue with it. We're making a...
Hi, and sorry for not replying sooner. The 125% store logo had wrong size indeed. This will be fixed in the latest version. For the scale 100%...
Hi, yes we're still supporting the asset. And yes, the PSDLayer.rect contains the rectangle for the layer contents. However, this variable is...
Hi, I just tried to use DIM in an empty project in Unity 5.4.0b10 Personal to generate icons for Windows Store. No problems whatsoever. Can you...