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That's REALLY effing fast. To get this fast on a 45-degree slope (which is, by the way, REALLY effing steep!) you have to have enormous...
So I've just checked with latest beta (5.4.0b22) and mixed directional light DOES cast realtime shadows on static geometry, yay! For some reason I...
[ATTACH] Hey everyone, I've made a thing! It's called ROKKITZ and it's a package of scripts that help you add projectile weapons to your game. And...
I'd start by adding a script that increases HoverEngine's MaxHeight and maybe GroundForce dynamically. Don't forget that there are several engines...
I've been thinking that it would be an awesome thing for mod support - since the Unity5 free version now can build asset bundles, I can just ask...
That does not explain memory allocation.. and the slowdown neither, really - my object had no components except transform. Certainly not enough...
See this post: https://snowhydra.wordpress.com/2015/06/01/unity-performance-testing-getcomponent-fields-tags/ The author was doing some...
I'm basically done with this. I might add something if I have (or somebody suggests) a really interesting idea; but lumping and turbo are pretty...
Yeah, PinkNoise is basically the same as fBm, as far as I understand it. The different noise names are a bit vague actually (-8
Your code is not doing anything because you're just creating a noise value, but not using it anywhere. You should actually call SetColor or...
http://chaoscultgames.com/products/CoherentNoise.unitypackage works for me.
Yeah, both of those are planned. I just haven't got to them yet.
Hello everybody! I'm working on a turn-based tactics game that I think to spin up into an Asset Store "TBS Kit" project. Turn-based tactics as in,...
Thanks. I've submitted the fix, but it's not approved yet.
OK, back from experimentation. If you just change gravity, the hovercraft basically works, but is kinda wonky. The camera becomes hopelessly...
OK, I didn't try this, but option 2 might actually work. The hovercraft does not "level itself to terrain", but honestly hovers using forces that...
So, I've just put together your go-to package, in case you want to make a game featuring hovercrafts. It contains modular scripts handling all...
I did measure the empty cycle time, so it does not matter, even if there is any difference.
I wondered recently whether the common wisdom saying that "GetComponent() is slow" is, in fact, wisdom. So, I did some benchmarking and documented...
I really don't want to deal with Asset Store, they seem intent on not listening to me at all )-8 The link to SVN repository in first post is...