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I am wondering though, since I am using your Lighting Volumes on the Oculus Quest, and the volumes output 3 3D textures, am I able to leave out...
So, what I do when I prep my models is that I ensure that each LOD has matching lightmap UV positions so I can force each LOD to read from the...
Really bizarre, when I mark my prefabs with LODs to use the PackAsSignleSquare script, the prefabs no longer cast any shadows on other objects....
Is there a way for me to copy the lightmap index and scale from one mesh to another? I have a script that does this in the regular Unity...
Actually figured it out, I was using an unlit shader with URP that used a RGB Splat map and it was picking up the splat map as the color as...
Getting a weird bug, when I bake (2020.3.21 URP) I get weird green hints coming in. Pasted a screengrab of the lighting-only view [ATTACH]
I actually have made some shadergraph functions to help with this. I'm not using anything except the Albedo and color Tint, so I haven't...
for a Quest game you shouldn't be using cameras for mirrors at all, just use cleverly placed Reflection probes to fake it! :)
Not sure honestly, our project isn't using HDRP
For anyone using Amplify Shader, I figured out how to get it working in your graphs! Below is a link to an Amplify function node and a doc...
Unfortunately not, I have been quite busy with school and freelancing :(
That was something I never got around to, making some function to close the loop. If you want, you can go ahead and try to add that in and...
I wouldn't mind at all! You can also email me at acryliccode@gmail.com if needed :) Have fun with this!
Hey @G_P_V, I honestly didn't think about posting it anywhere else, just since I don't have time to maintain it at the moment.
Dang, I would love to have this!
Whoa! Glad you liked it and great job in improving it @G_P_V :)
Looks great! Would also be great to have an option to have the sides be mirrored, so only author one curve and have it applied to both side....
I like this! I appreciate the subtlety of the platforms and cars bouncing under his weight when he jumps on them. This looks very clean and well...
@JamesArndt Kind of, I would have to upload the latest version of the tool, but the latest version allows for baking indirect, direct, and ambient...
Looking forward to seeing how this turns out, I think you have the start of something wonderful here :)